前端开发
这个页面描述如何改变Flarum的用户界面—— 添加按钮、文字滚动、和闪耀的文本 🤩
记住, Flarum 的前端是单页 JavaScript 应用。 我们不会用到Twig、Blade或任何其他的PHP模板。 后端中存在的少数模板仅用于渲染针对搜索引擎优化的内容。 所有对UI的改动都需要通过JavaScript实现。
Flarum有两个分开的前端应用:
forum
,论坛的公共部分,用户在此处创建讨论和帖子。admin
,论坛的私有部分,你作为论坛管理员在此处对Flarum进行配置。
它们共享相同的基础代码,所以只要你学会了如何拓展其中一个,你就能够拓展另一个。
我们在提供新的 TypeScript 支持的同时,提供了一个 tsconfig
配置包,你应该将它作为开发依赖安装,以查看我们的类型申明。 请确保你按照配置包的README文件中的指示配置类型申明支持。
转译和文件结构
本教程的这个部分讲解释编写拓展的必要文件设置。 再说一次,我们高度推荐使用Flarum CLI来为你创建文件结构。 话虽如此,你仍然应该阅读这一部分以理解文件结构背后的原理。
在我们编写JavaScript之前,我们需要配置转译器。 这使得我们可以在Flarum核心代码以及拓展中使用TypeScript和它的魔力。
为了进行转译,你需要一个好的工作环境。 不是说在家或者办公室这种环境——你想在厕所写代码我都不管! 我指的是安装在你系统上的工具。 你需要:
- Node.js和npm (下载)
- Webpack (
npm install -g webpack
)
这可能比较麻烦,因为每个人的系统都不一样。 从您正在使用的操作系统,到您已安装的程序版本,到用户访问权限——想想就令人胆寒。 如果你遇上了困难,帮我向他问好 上谷歌查查是否有人遇到了同样的问题并找到解决方案。 如果找不到,可以去Flarum社区或者Discord群聊寻求帮助。
是时候设置我们的小 JavaScript 转译项目了。 在你的扩展中创建一个新文件夹,名为 js
,然后再丢进去几个新文件。 一个典型拓展的前端结构是这样的:
js
├── dist (编译后的js文件保存在此处)
├── src
│ ├── admin
│ └── forum
├── admin.js
├── forum.js
├── package.json
├── tsconfig.json
└── webpack.config.js
package.json
{
"private": true,
"name": "@acme/flarum-hello-world",
"dependencies": {
"flarum-webpack-config": "^1.0.0",
"webpack": "^4.0.0",
"webpack-cli": "^4.0.0"
},
"devDependencies": {
"flarum-tsconfig": "^1.0.0"
},
"scripts": {
"dev": "webpack --mode development --watch",
"build": "webpack --mode production"
}
}
这是一个标准 JS 包描述文件,被 npm 和 Yarn (JavaScript 包管理器) 使用。 你可以使用它来添加指令、JS依赖和包元数据。 我们不是在真正发布一个npm包:这只是用来收集依赖项。
请注意,我们不需要将 flarum/core
或任何flarum扩展作为依赖:它们会在Flarum编译所有前端拓展时自动被打包。
webpack.config.js
const config = require('flarum-webpack-config');
module.exports = config();
Webpack是真正为我们的插件编译并打包所有Javascript (及其依赖) 的系统。 为了使我们的扩展正常工作,它应该使用 官方的 flarum webpack 配置 (在上述例子中展示)。
tsconfig.json
{
//使用Flarum的tsconfig作为开始
"extends": "flarum-tsconfig",
// 这会匹配你的 `src` 文件夹中所有的.ts、.tsx、.d.ts、.js和.jsx文件
// 同时会让你的Typescript读取论坛核心的全局类型申明
// 以获取全局命名空间中的`dayjs`和`$`
"include": ["src/**/*", "../vendor/flarum/core/js/dist-typings/@types/**/*"],
"compilerOptions": {
// 这会让类型申明输出到 `dist-typings`
"declarationDir": "./dist-typings",
"baseUrl": ".",
"paths": {
"flarum/*": ["../vendor/flarum/core/js/dist-typings/*"]
}
}
}
This is a standard configuration file to enable support for Typescript with the options that Flarum needs.
Always ensure you're using the latest version of this file: https://github.com/flarum/flarum-tsconfig#readme.
Even if you choose not to use TypeScript in your extension, which is supported natively by our Webpack config, it's still recommended to install the flarum-tsconfig
package and to include this configuration file so that your IDE can infer types for our core JS.
To get the typings working, you'll need to run composer update
in your extension's folder to download the latest copy of Flarum's core into a new vendor
folder. Remember not to commit this folder if you're using a version control system such as Git.
You may also need to restart your IDE's TypeScript server. In Visual Studio Code, you can press F1, then type "Restart TypeScript Server" and hit ENTER. This might take a minute to complete.
admin.js and forum.js
These files contain the root of our actual frontend JS. You could put your entire extension here, but that would not be well organized. For this reason, we recommend putting the actual source code in src
, and having these files just export the contents of src
. For instance:
// admin.js
export * from './src/admin';
// forum.js
export * from './src/forum';
src
If following the recommendations for admin.js
and forum.js
, we'll want to have 2 subfolders here: one for admin
frontend code, and one for forum
frontend code. If you have components, models, utils, or other code that is shared across both frontends, you may want to create a common
subfolder and place it there.
Structure for admin
and forum
is identical, so we'll just show it for forum
here:
src/forum/
├── components/
├── models/
├── utils/
└── index.js
components
, models
, and utils
are directories that contain files where you can define custom components, models, and reusable util helper functions. Please note that this is all simply a recommendation: there's nothing forcing you to use this particular file structure (or any other file structure).
The most important file here is index.js
: everything else is just extracting classes and functions into their own files. Let's go over a typical index.js
file structure:
import { extend, override } from 'flarum/common/extend';
// We provide our extension code in the form of an "initializer".
// This is a callback that will run after the core has booted.
app.initializers.add('acme-flarum-hello-world', function(app) {
// Your Extension Code Here
console.log("EXTENSION NAME is working!");
});
We'll go over tools available for extensions below.
导入
You should familiarize yourself with proper syntax for importing js modules, as most extensions larger than a few lines will split their js into multiple files.
Pretty much every Flarum extension will need to import something from Flarum Core. Like most extensions, core's JS source code is split up into admin
, common
, and forum
folders. You can import the file by prefixing its path in the Flarum core source code with flarum
. So admin/components/AdminLinkButton
is available as flarum/admin/components/AdminLinkButton
, common/Component
is available as flarum/common/Component
, and forum/states/PostStreamState
is available as flarum/forum/states/PostStreamState
.
In some cases, an extension may want to extend code from another flarum extension. This is only possible for extensions which explicitly export their contents.
flarum/tags
andflarum/flags
are currently the only bundled extensions that allow extending their JS. You can import their contents fromflarum/{EXT_NAME}/PATH
(e.g.flarum/tags/components/TagHero
).- The process for extending each community extension is different; you should consult documentation for each individual extension.
转译
OK, time to fire up the transpiler. Run the following commands in the js
directory:
npm install
npm run dev
This will compile your browser-ready JavaScript code into the js/dist/forum.js
file, and keep watching for changes to the source files. Nifty!
When you've finished developing your extension (or before a new release), you'll want to run npm run build
instead of npm run dev
: this builds the extension in production mode, which makes the source code smaller and faster.
Asset Registration
JavaScript
In order for your extension's JavaScript to be loaded into the frontend, we need to tell Flarum where to find it. We can do this using the Frontend
extender's js
method. Add it to your extension's extend.php
file:
<?php
use Flarum\Extend;
return [
(new Extend\Frontend('forum'))
->js(__DIR__.'/js/dist/forum.js')
];
Flarum will make anything you export
from forum.js
available in the global flarum.extensions['acme-hello-world']
object. Thus, you may choose to expose your own public API for other extensions to interact with.
Only one main JavaScript file per extension is permitted. If you need to include any external JavaScript libraries, either install them with NPM and import
them so they are compiled into your JavaScript file, or see Routes and Content to learn how to add extra <script>
tags to the frontend document.
CSS
You can also add CSS and LESS assets to the frontend using the Frontend
extender's css
method:
(new Extend\Frontend('forum'))
->js(__DIR__.'/js/dist/forum.js')
->css(__DIR__.'/less/forum.less')
You should develop extensions with debug mode turned on in config.php
. This will ensure that Flarum recompiles assets automatically, so you don't have to manually clear the cache every time you make a change to your extension JavaScript.
修改UI:第一部分
Flarum的界面是使用一个名为Mithril.js的JavaScript框架编写的。 如果你熟悉React,那么你很容易就能掌握它。 但如果你不熟悉任何JavaScript框架,我们建议你在继续之前浏览这个教程以了解一些基础知识。
The crux of it is that Flarum generates virtual DOM elements which are a JavaScript representation of HTML. Mithril takes these virtual DOM elements and turns them into real HTML in the most efficient way possible. (That's why Flarum is so speedy!)
Because the interface is built with JavaScript, it's really easy to hook in and make changes. All you need to do is find the right extender for the part of the interface you want to change, and then add your own virtual DOM into the mix.
Most mutable parts of the interface are really just lists of items. For example:
- The controls that appear on each post (Reply, Like, Edit, Delete)
- The index sidebar navigation items (All Discussions, Following, Tags)
- The items in the header (Search, Notifications, User menu)
Each item in these lists is given a name so you can easily add, remove, and rearrange the items. Simply find the appropriate component for the part of the interface you want to change, and monkey-patch its methods to modify the item list contents. For example, to add a link to Google in the header:
import { extend } from 'flarum/common/extend';
import HeaderPrimary from 'flarum/forum/components/HeaderPrimary';
extend(HeaderPrimary.prototype, 'items', function(items) {
items.add('google', <a href="https://google.com">Google</a>);
});
Not bad! No doubt our users will be lining up to thank us for such quick and convenient access to Google.
In the above example, we use the extend
util (explained below) to add HTML to the output of HeaderPrimary.prototype.items()
. How does that actually work? Well, first we need to understand what HeaderPrimary even is.
组件
Flarum's interface is made up of many nested components. Components are a bit like HTML elements in that they encapsulate content and behavior. For example, look at this simplified tree of the components that make up a discussion page:
DiscussionPage
├── DiscussionList (the side pane)
│ ├── DiscussionListItem
│ └── DiscussionListItem
├── DiscussionHero (the title)
├── PostStream
│ ├── Post
│ └── Post
├── SplitDropdown (the reply button)
└── PostStreamScrubber
You should familiarize yourself with Mithril's component API and redraw system. Flarum wraps components in the flarum/common/Component
class, which extends Mithril's class components. It provides the following benefits:
- Attributes passed to components are available throughout the class via
this.attrs
. - The static
initAttrs
method mutatesthis.attrs
before setting them, and allows you to set defaults or otherwise modify them before using them in your class. Please note that this doesn't affect the initialvnode.attrs
. - The
$
method returns a jQuery object for the component's root DOM element. You can optionally pass a selector to get DOM children. - the
component
static method can be used as an alternative to JSX and them
hyperscript. The following are equivalent:m(CustomComponentClass, attrs, children)
CustomComponentClass.component(attrs, children)
<CustomComponentClass {...attrs}>{children}</CustomComponentClass>
However, component classes extending Component
must call super
when using the lifecycle methods (oninit
, oncreate
, onbeforeupdate
, onupdate
, onbeforeremove
, and onremove
).
To use Flarum components, simply extend flarum/common/Component
in your custom component class.
All other properties of Mithril components, including lifecycle methods (which you should familiarize yourself with), are preserved. With this in mind, a custom component class might look like this:
import Component from 'flarum/common/Component';
class Counter extends Component {
oninit(vnode) {
super.oninit(vnode);
this.count = 0;
}
view() {
return (
<div>
Count: {this.count}
<button onclick={e => this.count++}>
{this.attrs.buttonLabel}
</button>
</div>
);
}
oncreate(vnode) {
super.oncreate(vnode);
// We aren't actually doing anything here, but this would
// be a good place to attach event handlers, initialize libraries
// like sortable, or make other DOM modifications.
$element = this.$();
$button = this.$('button');
}
}
m.mount(document.body, <MyComponent buttonLabel="Increment" />);
修改UI:第二部分
现在我们对组件系统有了更好的理解,让我们更深入地学习UI拓展是如何工作的。
ItemList
如前所述,UI中绝大多数方便拓展的部分允许你拓展名为items
的方法,或其他类似的方法 (例如controlItems
、accountItems
、toolbarItems
等等。 具体名称取决于你所拓展的组件) 来增加、移除或替换元素。 底层中,这些方法返回一个utils/ItemList
实例,这个实例基本上是一个有序的对象。 你可以在我们的API文档中查看详细的方法介绍。 当ItemList的toArray
方法被调用时,物件以优先级 (默认为0) 递增为顺序,优先级相同时以字典序被返回。
extend
和override
Pretty much all frontend extensions use monkey patching to add, modify, or remove behavior. For instance:
// This adds an attribute to the `app` global.
app.googleUrl = "https://google.com";
// This replaces the output of the discussion page with "Hello World"
import DiscussionPage from 'flarum/forum/components/DiscussionPage';
DiscussionPage.prototype.view = function() {
return <p>Hello World</p>;
}
...will turn Flarum's discussion pages into proclamations of "Hello World". How creative!
In most cases, we don't actually want to completely replace the methods we are modifying. For this reason, Flarum includes extend
and override
utils. extend
allows us to add code to run after a method has completed. override
allows us to replace a method with a new one, while keeping the old method available as a callback. Both are functions that take 3 arguments:
- The prototype of a class (or some other extensible object)
- The string name of a method in that class
- A callback that performs the modification.
- For
extend
, the callback receives the output of the original method, as well as any arguments passed to the original method. - For
override
, the callback receives a callable (which can be used to call the original method), as well as any arguments passed to the original method.
- For
With extend
and override
, you can also pass an array of multiple methods that you want to patch. This will apply the same modifications to all of the methods you provide:
extend(IndexPage.prototype, ['oncreate', 'onupdate'], () => { /* your logic */ });
Please note that if you are trying to change the output of a method with override
, you must return the new output. If you are changing output with extend
, you should simply modify the original output (which is received as the first argument). Keep in mind that extend
can only mutate output if the output is mutable (e.g. an object or array, and not a number/string).
Let's now revisit the original "adding a link to Google to the header" example to demonstrate.
import { extend, override } from 'flarum/common/extend';
import HeaderPrimary from 'flarum/forum/components/HeaderPrimary';
import ItemList from 'flarum/common/utils/ItemList';
import CustomComponentClass from './components/CustomComponentClass';
// Here, we add an item to the returned ItemList. We are using a custom component
// as discussed above. We've also specified a priority as the third argument,
// which will be used to order these items. Note that we don't need to return anything.
extend(HeaderPrimary.prototype, 'items', function(items) {
items.add(
'google',
<CustomComponentClass>
<a href="https://google.com">Google</a>
</CustomComponentClass>,
5
);
});
// Here, we conditionally use the original output of a method,
// or create our own ItemList, and then add an item to it.
// Note that we MUST return our custom output.
override(HeaderPrimary.prototype, 'items', function(original) {
let items;
if (someArbitraryCondition) {
items = original();
} else {
items = new ItemList();
}
items.add('google', <a href="https://google.com">Google</a>);
return items;
});
Since all Flarum components and utils are represented by classes, extend
, override
, and regular old JS mean that we can hook into, or replace, ANY method in any part of Flarum. Some potential "advanced" uses include:
- Extending or overriding
view
to change (or completely redefine) the html structure of Flarum components. This opens Flarum up to unlimited theming - Hooking into Mithril component methods to add JS event listeners, or otherwise redefine business logic.
Flarum Utils
Flarum defines (and provides) quite a few util and helper functions, which you may want to use in your extensions. A few particularly useful ones:
flarum/common/utils/Stream
provides Mithril Streams, and is useful in forms.flarum/common/utils/classList
provides the clsx library, which is great for dynamically assembling a list of CSS classes for your componentsflarum/common/utils/extractText
extracts text as a string from Mithril component vnode instances (or translation vnodes).flarum/common/utils/throttleDebounce
provides the throttle-debounce libraryflarum/common/helpers/avatar
displays a user's avatarflarum/common/helpers/highlight
highlights text in strings: great for search results!flarum/common/helpers/icon
displays an icon, usually used for FontAwesome.flarum/common/helpers/username
shows a user's display name, or "deleted" text if the user has been deleted.
这样的函数还有更多! Some are covered elsewhere in the docs, but the best way to learn about them is through the source code or our javascript API documentation.